package info
{
	/**
	 * 实体状态 
	 * @author user
	 * 
	 */	
	public class EntityStatus
	{
	
		public static const WALKING:uint = 0;
		
		public static const ATTACKING:uint = 1;
		
		public static const STAND:uint = 2;
		
		public static const DEADED:uint = 3;
		
		public static const HURT:uint = 4;
		
		public static const JUMP:uint = 5;
		
		public static const FLOATING:uint = 6;
		
		/**倒地**/
		public static const COLLAPSED:uint = 8;
		
		/**挪移**/
		public static const FASTMOVE:uint = 9;
		
		/**受身**/
		public static const QUICK:uint = 10;
		
		/**缓落**/
		public static const SLOWFALL:uint = 11;
		
		
		public static const LIST:Array = ["走路","攻击","站立","死亡","受击","跳跃","浮空","倒地","挪移","受身","缓落"];
		
		public function EntityStatus()
		{
		}
	}
}